Hogar Noticias Slitterhead: Se espera una jugabilidad distinta e innovadora

Slitterhead: Se espera una jugabilidad distinta e innovadora

Jan 15,2025 Autor: Ryan

Slitterhead Probably

El creador de Silent Hill, Keiichiro Toyama, está estableciendo un tono único para su nuevo juego de acción y terror, Slitterhead. Continúe leyendo para obtener más información sobre sus comentarios y por qué dijo que Slitterhead es un juego nuevo y original que puede ser "tosco".

El creador de Slitterhead está comprometido con ideas frescas y originales, a pesar de las “asperezas”

Slitterhead es el primer juego de terror del director de Silent Hill desde Siren de 2008

Slitterhead Probably

Slitterhead, el próximo título de acción y terror del creador de Silent Hill, Keiichiro Toyama, se lanzará el 8 de noviembre, a pesar de que el propio Toyama admitió en una entrevista reciente que puede parecer "áspero en los bordes".

"Desde el primer 'Silent Hill', hemos mantenido un compromiso con la frescura y la originalidad, incluso si eso significa ser un poco toscos", dijo Toyama en una entrevista con GameRant. "Esa actitud se ha mantenido constante a lo largo de mis obras y en 'Slitterhead'".

Para los desconocidos, Toyama y su estudio, Bokeh Game Studio, se han volcado en este proyecto que combina horror y acción con un toque sorprendentemente crudo y experimental. Sin embargo, el legado de Silent Hill, el debut como director de Toyama allá por 1999, es innegable. El primer juego redefinió el terror psicológico, y muchos emularon lo que los primeros tres juegos de la serie hicieron por el género. Toyama, sin embargo, no se ha centrado únicamente en el terror desde entonces. Su título de 2008, Siren: Blood Curse, fue su última incursión en el género antes de pasar a trabajar en la serie Gravity Rush, lo que hace que el peso de la expectativa por su regreso al género sea cada vez más significativo.

Slitterhead Probably

Queda por ver exactamente qué quiere decir Toyama con "áspero en los bordes". Si Toyama compara su pequeño estudio independiente con "11-50 empleados" con los principales desarrolladores de juegos AAA con cientos o miles de empleados, entonces es comprensible percibir a Slitterhead como tal.

Sin embargo, considerando la participación de veteranos de la industria como el productor de Sonic Mika Takahashi, el diseñador de personajes de Mega Man y Breath of Fire Tatsuya Yoshikawa y el compositor de Silent Hill Akira Yamaoka, así como la prometedora combinación de juego de Gravity Rush y Siren, Slitterhead es buscando ser realmente fresco y original como dijo Toyama. Los jugadores simplemente tendrán que esperar el lanzamiento del juego para ver si las "asperezas" son simplemente una señal de su naturaleza experimental o una preocupación genuina.

Slitterhead lleva a los jugadores a la ciudad ficticia de Kowlong

Slitterhead Probably

Slitterhead está ambientada en la ciudad ficticia de Kowlong, un acrónimo de las palabras "Kowloon" y "Hong Kong", una misteriosa metrópolis asiática que combina la nostalgia de la década de 1990 con elementos sobrenaturales inspirados, según Toyama y sus compañeros. desarrolladores en una entrevista con Game Watch, manga seinen como Gantz y Parasyte

.

En Slitterhead, los jugadores asumen el papel de un "Hyoki", una entidad espiritual capaz de poseer diferentes cuerpos para luchar contra terroríficos enemigos conocidos como "Slitterheads". Estos enemigos no son los típicos zombis o monstruos; más bien, son grotescos e impredecibles, y a menudo pasan de ser humanos a formas de pesadilla que parecen a la vez horribles y extrañamente divertidas.

Para obtener más información sobre la jugabilidad y la historia de Slitterhead, ¡consulta nuestro artículo a continuación!

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