
Techland continues to innovate with Dying Light 2, now introducing Tower Raid, a thrilling roguelite-inspired mode that brings unpredictable gameplay and intense survival scenarios to the forefront. After extensive testing last year, this eagerly awaited feature is now seamlessly integrated into the game, providing players with a novel way to navigate the infected-ridden landscape.
In Tower Raid, players step away from Aiden Caldwell and assume the roles of one of four unique warriors, each representing a distinct combat archetype: Tank, Brawler, Ranger, or Specialist. These characters come with their own set of abilities, fostering a variety of playstyles and encouraging strategic team dynamics. For those seeking an ultimate challenge, Tower Raid offers the option to minimize the team size or brave the tower's perils solo.
The mode is divided into three difficulty levels—Quick, Normal, and Elite—which adjust the intensity and duration of each run. With procedurally generated environments, no two tower ascents are alike. Players must adapt to ever-changing floor layouts and diverse enemy encounters to survive.
To maintain engagement, Techland has implemented a new progression system where each failed attempt unlocks new abilities and weapons, enhancing the player's chances in subsequent runs. Within the tower, players can meet Sola, a mysterious merchant, who offers exclusive rewards such as the Office Day Outfit, Kuai Dagger, and Silenced Pistol to those who prove their prowess.
Even as Techland gears up for the launch of Dying Light: The Beast, the company remains dedicated to enriching Dying Light 2 throughout 2025. Upcoming updates will feature enhanced co-op mechanics, refined matchmaking, expanded community map integration, new Tower Raid characters, additional melee and ranged weapons, a new weapon class, improvements to the prologue, and significant graphical and technical optimizations.