Quick Links
In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive capabilities. However, the real game-changer is the armor's passive abilities. These powerful perks can dramatically enhance your gameplay, making them crucial for success on the battlefield.
With a diverse array of armor passives available, selecting the right ones is key to surviving and excelling in missions. Before you deploy in your hellpod, take a moment to review our comprehensive tier list, which ranks the best armor passives in Helldivers 2 to help you make informed choices for every scenario.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 currently features 14 armor passives, each designed to shape your playstyle, strategy, and combat effectiveness during missions. Whether you need extra protection from damage or enhanced scouting for stealth operations, choosing the right armor passive can be the difference between victory and defeat.
In Helldivers 2, armor passives are integrated into body armor, while helmets and capes remain standard-issue with no additional perks. Here's a detailed rundown of all armor passives and their effects, helping you tailor your loadouts and builds to meet the challenges and mission requirements effectively.
Armor Passive | Description |
---|
Acclimated | 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80 percent resistance to gas damage. |
Democracy Protects | 50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | 95 percent resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity. 30 percent recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone. |
Inflammable | 75 percent resistance to fire damage. |
Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
Peak Physique | 100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag. |
Scout | 30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30 percent increased throwing range. 50 percent additional limb health. |
Siege-Ready | 30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons. |
Unflinching | 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
The following tier list for armor passives in Helldivers 2 is based on version 1.002.003 of the game. It evaluates the passives based on their overall utility, effectiveness, and versatility across different missions and enemy types.
Tier | Armor Passive | Why? |
---|
S Tier | Engineering Kit | Extra grenades offer versatile combat solutions, from closing bug holes to destroying fabricators and warp ships, enhancing your ability to tackle various threats effectively. |
| Med-Kit | Increased healing capacity, especially when combined with the Experimental Infusion booster, significantly boosts survival rates, making it indispensable for long missions. |
| Siege-Ready | Recently introduced, this passive excels by increasing ammo capacity and reload speed, allowing you to manage large enemy crowds with ease, particularly with high-demand weapons. |
A Tier | Democracy Protects | Provides a robust defense boost, particularly useful in the early game, helping you withstand lethal damage from various sources. |
| Extra Padding | A straightforward increase in armor rating offers broad damage resistance, making it a reliable choice across different scenarios. |
| Fortified | Essential against Automatons, this passive helps you survive explosive attacks and enhances the effectiveness of weapons like the Machine Gun against robotic foes. |
| Servo-Assisted | Highly effective against Terminids, allowing for safe stratagem deployment and grenade throws from a distance, while also providing protection against claw attacks. |
B Tier | Peak Physique | While melee combat is generally avoided, the reduced weapon drag is beneficial against mobile enemies like the Illuminate Overseers, though less impactful compared to other options. |
| Inflammable | Ideal for fire-based builds and missions with fire tornadoes, this passive enhances the effectiveness of Flamethrowers and Incendiaries against Terminids and the Illuminate. |
| Scout | The radar effect aids in reconnaissance, revealing enemy positions and allowing strategic adjustments, though it would be more valuable if it also highlighted points of interest. |
C Tier | Acclimated | Offers resistance to multiple damage types, but you'll rarely face all four types in a single mission, limiting its overall utility. |
| Advanced Filtration | Only useful in gas-focused builds, and even then, the benefits are minimal compared to other passives. |
| Electrical Conduit | Valuable primarily against the Illuminate, yet other options generally provide better protection, unless friendly fire is a significant concern. |
| Unflinching | The minimal reduction in recoil and camera shake does little to improve combat effectiveness, making it the least impactful passive in the game. |