Analyst Matthew Ball previously suggested that a price increase for AAA games, potentially to $100, could revitalize the gaming industry. This sparked a debate, prompting a survey to gauge player willingness to pay a higher price, specifically for a standard edition of Grand Theft Auto VI.
Surprisingly, the results showed significant support. Over one-third of nearly 7,000 respondents indicated they would pay $100 for a base version of the new Rockstar sandbox game, despite the industry trend of pushing players towards more expensive editions with additional content, as seen with Ubisoft's pricing model.

Ball's assertion that a $100 price point could be beneficial for publishers like Rockstar and Take-Two, setting a precedent for the industry, recently gained widespread online attention.
Rockstar has announced updates for Grand Theft Auto V and Grand Theft Auto Online in 2025, aiming to bring the PC version in line with the PS5 and Xbox Series X|S versions. While specifics remain undisclosed, these updates likely extend beyond simple visual enhancements.
A potential expansion includes making the GTA+ subscription, currently exclusive to PS5 and Xbox Series X|S consoles, available on PC. Additionally, certain features currently absent from the PC version of Grand Theft Auto Online, such as Hao's high-speed vehicle modifications, could be added. This suggests the possibility of extreme turbo-tuning becoming available on PC in the near future.