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Author: BellaReading:1
The Dungeon, or Warlock, faction has long been a fan favorite in the *Heroes of Might & Magic* series, fitting seamlessly into the narrative of *Heroes of Might & Magic: Olden Era*. Our initial exploration of Jadame introduced creatures intrinsically linked to the Dungeon faction, each with its own domain on the continent. This allowed us to create a faction deeply rooted in tradition, yet brimming with fresh ideas.

If we had to encapsulate the Dungeon faction's essence throughout the series in two words, they would be "power" and "outcasts." Revisiting the world of Enroth allows us to redefine these formidable warlocks. Inspired by the lore of Jadame (particularly *Might and Magic VIII: The Alvaric Pact*), we've reimagined the Dungeon faction.
Once perceived as mere monsters, these warlocks now forge alliances with red-skinned dark elves, historically ostracized for their pragmatism. Together, they grow stronger through diplomacy, trade, and strategic alliances—a significant departure from previous iterations of the faction.
Throughout the *Heroes* series, skilled warlocks and commanding leaders have been staples of playable cities. Each installment presented them differently:
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