Home News Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Feb 26,2025 Author: Mila

Attack on Titan Revolution Update 3: Quality-of-Life Improvements and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant update (version 3.0), focusing on enhancing gameplay experience through numerous quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single groundbreaking feature, the cumulative effect of these changes promises a smoother, more polished experience.

Attack on Titan Revolution Update 3: Foundation for Future Enhancements.

Key improvements include a new Winter Tokens event, additional auras for the Armored Titan raid, and the integration of Roblox chat into the main 2D lobby. Notable bug fixes address unusual Titan behaviors (such as T-posing after striking buildings and failing to attack players directly beneath them), skill glitches affecting Charge and Founder's Will, and various Thunderspear adjustments to optimize its performance.

This update addresses long-standing issues but introduces relatively little new content, arriving shortly after the substantial 2.5 update which included the Armored Titan Raid and Thunderspears. Further updates are planned. For players seeking optimal performance, a comprehensive list of active codes is available here.

Below are the complete patch notes:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the central 2D town lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" – Epic, "Digital Fracture" – Legendary).
  • New refill icon implemented.
  • Optimized workspace streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for better performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes and synchronization of starting cutscenes.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button added.

Thunderspear Questline Framework Changes:

  • Fixed boxes not being removed after shifting/ejecting.
  • Fixed supply objective continuously triggering after completion.
  • Retrieving a box now grants +1 quest progress (instead of affecting all players).
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer starts in missions unless the player is Prestige 1 or higher.
  • Fixed cart not appearing on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battle Pass XP gain upon mission completion.

Mission Adjustments:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Adjustments:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (uses cumulative frequency).

Thunderspear Adjustments:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius range.
  • Nerfed refill count by 1 in missions and 3 in raids.

Family Buffs:

  • Reiss Family: "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).
    • "Founder's Will" now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
    • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
    • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increased by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry (instead of losing shield over time).
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Fixed Titans sometimes T-posing after hitting a building.
  • Fixed shifting damage not properly converting with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears not killing Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to own Thunderspear while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance.
  • Fixed chest/reward screen uninteractability after shifting/ejecting.
  • Fixed Female Titan's roar effect constantly visible when shifting/ejecting in the Guard mission.
  • Fixed ability to fling Escort mission objectives by standing in front of the horse(s).
  • Fixed blades/spears buttons not appearing correctly on mobile devices.
  • Fixed Titans not attacking players directly underneath them.
  • Fixed hook assist sometimes breaking.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed shifter skills not hitting Titan napes properly.
  • Fixed being flung when picking up a Titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not properly stacking with "Gem Fiend" memory and Fritz family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks with on-screen warnings, shifting, and disconnection.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use Thunderspear skills if firing a spear before a cutscene.
  • Fixed more hit inconsistencies with ODM/Shifter M1s depending on hit speed.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure escape. Raid fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. Armored Titan boss has armor penetrable to deal damage before Phase 2. Armor has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor. Soft cap prevents Armored Titan health from dropping below 75.0%.
    • Phase 2: Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting Titan waves.
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