Marvel's Spider-Man 2 swings onto PC today, January 30th, offering a highly optimized port for diverse hardware. Nixxes Software, the developer, boasts performance and fidelity tuning across a wide range of PC configurations.
The PlayStation Blog reveals impressive PC features, including the removal of the PSN requirement and advanced ray tracing enhancements like DLSS 3.5 Ray Reconstruction. A new trailer showcases these improvements, with Nixxes graphics programmer Menno Bil highlighting enhanced reflections, sharper shadows, and reduced noise in ray-traced elements.
DLSS 3, FSR 3.1, and Intel XeSS upscaling and frame generation technologies are also included. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved DLSS 3 Frame Generation quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
Spider-Man 2 PC specifications. Image credit: Sony Interactive Entertainment.
System requirements are categorized into ray-traced and non-ray-traced configurations. For players prioritizing performance over ray tracing, a modest setup (Nvidia GTX 1650, Intel Core i3 8100, 16GB RAM) can achieve 720p at 30 FPS. High-end configurations, targeting 4K 60 FPS with "Ray Tracing Ultimate," necessitate an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB RAM.
Steam Deck compatibility remains uncertain due to the relatively high RAM and graphics card requirements. Unlike the PS4 ports of previous Spider-Man titles, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive and well-optimized system requirements. The expectation is high that the game's performance will match its impressive specifications.