Palworld developer Pocketpair has disclosed that recent updates to the game were necessitated by an ongoing patent lawsuit filed by Nintendo and The Pokémon Company. Launched in early 2024 on Steam at a price of $30 and simultaneously available on Xbox and PC through Game Pass, Palworld achieved record-breaking sales and player numbers. The game's unprecedented success led to significant financial gains, which Pocketpair's CEO Takuro Mizobe admitted the company was unprepared to manage. Capitalizing on this success, Pocketpair swiftly entered into a partnership with Sony to establish Palworld Entertainment, aimed at expanding the game's intellectual property, and later released the game on PS5.
Following its launch, Palworld faced accusations of copying Pokémon designs, prompting comparisons between Palworld’s Pals and Pokémon. Instead of pursuing a copyright infringement lawsuit, Nintendo and The Pokémon Company opted for a patent infringement route, demanding 5 million yen (approximately $32,846) each, plus damages for late payment and seeking an injunction to halt Palworld's release.
In November, Pocketpair acknowledged the lawsuit involved three Japan-based patents related to capturing Pokémon in a virtual field. Palworld features a similar mechanic where players throw a ball-like object, the Pal Sphere, to capture monsters, reminiscent of the gameplay in the 2022 Nintendo Switch title, Pokémon Legends: Arceus.
Six months later, Pocketpair confirmed that changes made in Patch v0.3.11, released in November 2024, were indeed a response to the legal challenges. This update removed the ability to summon Pals by throwing Pal Spheres, replacing it with a static summon beside the player. Additional mechanics were also altered in this patch. Pocketpair stated that failing to make these changes would have further degraded the gameplay experience for players.
Further adjustments were announced with the release of Patch v0.5.5, where gliding mechanics were modified to require the use of a glider instead of Pals. While Pals can still offer passive gliding buffs, players must now carry a glider in their inventory to perform this action. Pocketpair described these modifications as "compromises" forced upon them due to the threat of an injunction that could stop the development and sale of Palworld.
Pocketpair expressed disappointment over these necessary changes but emphasized their importance in preventing disruptions to the game's development. Despite these adjustments, the studio remains committed to challenging the lawsuit and asserting the invalidity of the patents in question.
Pocketpair's full statement reflects their gratitude for fan support, regret over the lack of transparency due to ongoing litigation, and their dedication to continuing the development of Palworld and delivering new content.
At the Game Developers Conference (GDC) in March, IGN interviewed John “Bucky” Buckley, communications director and publishing manager for Pocketpair. Following his presentation, 'Community Management Summit: A Palworld Roller Coaster: Surviving the Drop,' Buckley discussed various challenges faced by Palworld, including unfounded claims of using generative AI and stealing Pokémon models. He also touched on the unexpected nature of Nintendo's patent infringement lawsuit against the studio.