Home News Pokémon TCG: Devs Address Player Backlash on Trading

Pokémon TCG: Devs Address Player Backlash on Trading

Mar 14,2025 Author: Michael

Pokémon TCG Pocket developer Creatures Inc. is actively investigating improvements to its trading feature, launched last week to significant player backlash. A statement on X/Twitter thanked players for their feedback, explaining the trading feature's restrictive design aimed at preventing abuse. However, Creatures Inc. acknowledges that these restrictions hinder casual enjoyment.

The company promised future events would offer Trade Tokens as rewards, a promise immediately broken with the February 3rd Cresselia ex Drop Event lacking such rewards. This, coupled with existing restrictions limiting pack openings and Wonder Picking without in-app purchases, adds to player frustration. The high cost of obtaining Trade Tokens—requiring the deletion of five cards to trade one of the same rarity—is a major point of contention.

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Creatures Inc. stated that the trading restrictions were intended to combat bot activity and multi-account abuse, aiming for a fair environment while preserving the core collecting experience. However, they admit the current system negatively impacts casual play and are actively exploring solutions. Future methods for obtaining Trade Tokens, including event distributions, are planned.

The statement lacks specifics on changes or timelines. Uncertainty remains regarding refunds or compensation for players who traded under the current system, potentially losing more than if they had waited.

The limited availability of Trade Tokens further fuels criticism. Only 200 were offered as premium Battle Pass rewards (a $9.99 monthly subscription), sufficient for trading a single 3-Diamond card. The absence of Trade Tokens in the Cresselia ex Drop Event directly contradicts the company's recent promise.

Players argue the trading mechanics are designed to increase revenue for Pokémon TCG Pocket, estimated to have earned $200 million in its first month. The inability to trade 2-Star or higher rarity cards reinforces this suspicion, as readily trading for missing cards would reduce the need for in-app purchases. One player reported spending approximately $1,500 to complete the first set.

The trading system has been met with strong criticism, described as "predatory and downright greedy," "hilariously toxic," and a "monumental failure."

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