Heaven Burns Red marks its 180-day milestone with a vibrant crossover event featuring Angel Beats!. To celebrate the game’s half-year anniversary, this special collaboration invites fans of the belove
Author: RileyReading:2
The public test server for *Warhammer 40,000: Space Marine 2* is now live, offering an early glimpse at Update 7.0. Publisher Focus Entertainment and developer Saber Interactive have released preliminary patch notes, emphasizing that these are subject to change as bug fixes continue. The final 7.0 patch notes may differ.
This PTS update (PC only) is packed with content. A new PvE mission, "Exfiltration," joins the fray alongside a new secondary weapon, the Inferno Pistol, available to Vanguard, Sniper, and Heavy classes. Endgame PvE prestige ranks and private PvP lobbies are also included.
Customization options receive a significant boost. New colors (Volupus Pink and Thousand Sons Blue) are added, along with Bulwark cloth and hand recoloring. PvP customization rewards are increased by 50%. The PTS also introduces an Imperial Fists Champion skin for the Tactical class and a Space Wolves Champion skin for the Vanguard class.
Balance changes are substantial. A notable improvement is the expanded weapon arsenal in PvE, granting all classes greater weapon variety. This includes the Assault class finally gaining access to the Power Sword without modifications. Detailed weapon adjustments are outlined in the patch notes below.
A significant quality-of-life improvement addresses a persistent griefing issue in the Inferno Operation. Players reaching the assembly area in the final stage will now automatically teleport lagging teammates after a short delay (a notification will appear at 1:30, with teleportation occurring 15 seconds later).
Following recent teases of the upcoming Horde mode, the developers addressed community concerns regarding "FOMO" events and a perceived lack of content, outlining a roadmap for future updates.
New PvE mission: Exfiltration
New Secondary Weapon (PvP & PvE): Inferno Pistol for Vanguard, Sniper, and Heavy classes.
Prestige ranks in PvE.
PvP Private lobbies.
Customization:
Extended Weapon arsenal in PvE: All classes now have a larger weapon choice:
Heavy Bolt Rifle: Reworked the 2 Artificer & 2 Relic versions:
Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Heavy Melta Gun, Melta Gun, Heavy Plasma.
(Detailed changes to numerous weapon perks for Heavy Bolt Rifle, Bolt Rifle, Auto Bolt Rifle, Plasma Incinerator, Stalker Bolt Rifle, Bolt Carbine, Occulus Bolt Carbine, Melta Rifle, Instigator Bolt Carbine, Bolt Sniper Rifle, Las Fusil, Heavy Bolter, Heavy Plasma Incinerator, Multi-Melta, Bolt Pistol, Plasma Pistol, Heavy Bolt Pistol, Chainsword, Thunder Hammer, Power Fist, and Combat Knife. Due to length, these are omitted here but are present in the original input.)
Bolt Rifle (all versions): Base damage is increased by 5%
Auto Bolt Rifle: Base damage is increased by 5%
Instigator Bolt Carbine: Base damage is increased by 5%
Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve is increased by one magazine size (+20)
Obelisk: Added a few new voiceovers to make the objectives in the final gameplay sequence clearer for players.
Inferno: Now, if a player reaches the assembly area in the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).
(Detailed bug fixes for Occulus Bolt Carbine, Multi-Melta, Sniper Class, Tactical Class, Heavy Class, Trials, and other miscellaneous fixes. Due to length, these are omitted here but are present in the original input.)