Capcom has rolled out Monster Hunter Wilds hotfix 1.000.05.00 across all platforms, delivering critical updates and bug fixes to enhance gameplay.This update resolves multiple progression blockers and
Author: CarterReading:0
Are you ready to conquer the magical arena in *JJS*? Every **Character** in *Jujutsu Shenanigans* brings something unique to the table, making each one worth exploring. Whether you’re looking to master the battlefield or simply enjoy the versatility of each hero, there’s something for everyone. If your ultimate goal is to become the ultimate **Sorcerer**, or even the greatest of all time, this guide and tier list will show you the ropes.
Got questions about the game, characters, or maybe just need a place to connect with other players? Join us on our Discord server—there’s always room for more sorcerers!
Image by Tiermaker
Not all Characters are created equal in Jujutsu Shenanigans. While some stand head and shoulders above the rest, others still hold their own in specific situations. Without further ado, let’s dive into the top contenders.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | \[R\] |
---|---|---|---|---|
**Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Kockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
**Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
The Honored One (100 HP) is a juggernaut designed to keep opponents grounded while teleporting around the map. Their incredible damage output and unmatched versatility make them a force to be reckoned with. They excel at controlling the battlefield and punishing mistakes with devastating combos.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | \[R\] |
---|---|---|---|---|
**Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
**Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
The Vessel (80 HP) is a powerhouse built for raw damage. Their low cooldown abilities allow for relentless pressure, and their high-damage moves can turn the tide of battle in an instant. If you’re looking for a straightforward, damage-focused Character, this is your guy.
Ability 1 | Ability 2 | Ability 3 |
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