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The Rune Giant, a newly introduced Epic card in Clash Royale, is unlocked in the Jungle Arena (Arena 9). A free Rune Giant is available to players via a limited-time shop offer (valid until January 17th, 2025). After this date, it can only be obtained from chests or the in-game shop. This guide explores the Rune Giant's capabilities and highlights effective deck strategies.
Clash Royale Rune Giant Overview
The Rune Giant is an Epic card targeting enemy Towers and defensive structures. At tournament level, it boasts 2803 Hitpoints and medium movement speed, dealing 120 damage to buildings – significantly more than an Ice Golem, but less than a Giant.
Its key strength isn't its tankiness, but its unique Enchant effect. Upon deployment, it enhances two nearby troops, granting them bonus damage with every third hit. This buffing capability makes it exceptionally potent in specific card combinations.
Costing only four elixir, it's easily cycled without excessive elixir drain. Fast-attacking troops like the Dart Goblin maximize its effect, while slower-attacking units can also benefit with strategic deployment.
Observe the following video showcasing a Hunter, empowered by the Rune Giant's Enchant, swiftly eliminating a Lava Hound before it reaches the Tower:
[Insert Video Here - Replace with actual video embed code if available]
However, the Rune Giant lacks the Hitpoints to serve as a standalone win condition like the Golem. It's best utilized as a supportive buffer, distracting enemies and absorbing tower damage while protecting other units during pushes.
Best Rune Giant Decks in Clash Royale
These Clash Royale decks effectively integrate the Rune Giant:
- Goblin Giant Cannon Cart
- Battle Ram 3M
- Hog EQ Firecracker
Detailed breakdowns follow.
Goblin Giant Cannon Cart
While the Goblin Giant Sparky deck remains viable, this variation incorporates the Cannon Cart for enhanced synergy with the Rune Giant.
Card Name |
Elixir Cost |
Evo Goblin Giant |
6 |
Evo Bats |
2 |
Rage |
2 |
Arrows |
3 |
Rune Giant |
4 |
Lumberjack |
4 |
Cannon Cart |
5 |
Elixir Collector |
6 |
This beatdown deck offers robust defense against various attack strategies. The Rune Giant primarily buffs the Cannon Cart and Goblin Giant (including the Spear Goblins). The Cannon Cart's durability allows for substantial damage to enemy troops and the Tower. The Elixir Collector is crucial for elixir advantage. However, its limited air defense (Evo Bats) makes it vulnerable to Lava Hound decks. This deck utilizes the Royal Chef Tower Troop.
Battle Ram 3M
This Three Musketeers deck plays similarly to a Pekka Bridge Spam strategy, leveraging the Bandit, Royal Ghost, and Evo Battle Ram for early-game pressure.
Card Name |
Elixir Cost |
Evo Zap |
2 |
Evo Battle Ram |
4 |
Bandit |
3 |
Royal Ghost |
3 |
Hunter |
4 |
Rune Giant |
4 |
Elixir Collector |
6 |
Three Musketeers |
9 |
The Elixir Collector secures an elixir lead, while the Three Musketeers are strategically deployed in the Double Elixir phase. The Rune Giant and Hunter form the core defensive combo, with the Evo Zap supporting Battle Ram pushes. This deck uses the Tower Princess Tower Troop.
Hog EQ Firecracker
A top-tier Hog Rider deck enhanced by the Rune Giant, replacing the Valkyrie or Mighty Miner.
Card Name |
Elixir Cost |
Evo Skeletons |
1 |
Evo Firecracker |
3 |
Ice Spirit |
1 |
The Log |
2 |
Earthquake |
3 |
Cannon |
3 |
Rune Giant |
4 |
Hog Rider |
4 |
The Rune Giant's Enchant significantly boosts the Firecracker's damage output. The Earthquake provides substantial late-game Tower damage. Evo Skeletons handle defensive needs. This deck utilizes the Tower Princess Tower Troop.
The Rune Giant introduces strategic depth to Clash Royale, enabling creative card combinations. These decks provide a starting point; experiment and personalize to discover your optimal playstyle.