Home News Avowed 1.4 Patch Adds Arachnophobia Mode, Reveals 2025 Roadmap

Avowed 1.4 Patch Adds Arachnophobia Mode, Reveals 2025 Roadmap

May 21,2025 Author: Zoe

Obsidian Entertainment has unveiled an exciting 2025 post-launch roadmap for Avowed, along with comprehensive patch notes for its 1.4 update. This roadmap and the latest update were shared on the Obsidian website today, offering a glimpse into the future of this fantasy RPG.

The 1.4 update brings significant enhancements to the game, including an Arachnophobia mode for those who prefer spiders to appear as faceless blobs rather than their terrifying natural form. Additionally, there are improvements to map exploration, making it easier for players to navigate and discover new areas. However, it's the roadmap for 2025 that truly excites, promising a year filled with major updates.

Avowed 2025 Roadmap. Image courtesy of Obsidian Entertainment.Obsidian has planned three major updates for Avowed in 2025. The first update, which is already live with version 1.4, introduces features like mouse and keyboard support on Xbox, increased gold and crafting materials, gear adjustments, and a new party camp feature. For those yet to explore Eora, the summer update will bring cooking and crafting improvements, new NPC interactions, additional weapons and armor, and custom map markers.

The fall update is set to be the most significant, featuring highly requested additions such as new game plus and photo mode. This update will also include a new weapon type, the ability to change appearance in the world, more character presets, and support for additional languages. Obsidian is committed to enhancing the game's accessibility, acknowledging the importance of playing in one's preferred language, and is working on localized versions for Korean, Japanese, and ongoing improvements for French.

“We also want to acknowledge our players in Korea, Japan, and French-speaking regions,” Obsidian explained. “We know how important it is to experience a game in your preferred language, and we are actively working on localized versions for Korean and Japanese, along with ongoing improvements for French. We’re committed to delivering these updates as soon as they are ready, and we deeply appreciate your patience and support as we make sure they meet the quality you deserve.”

Play

Avowed launched on February 18, 2025, and is available now for PC and Xbox Series X | S, as well as on Game Pass. Obsidian teases fans by saying they “can’t wait to show you what’s next.” For a detailed look at everything included in Avowed update 1.4, including all additional features and bug fixes, check out the full patch notes below. You can also click here to learn about one of its secret (and crucial) side quests.

Note: Potential spoilers have been highlighted in bold.

Avowed Update 1.4 Patch Notes

-----------------------------

Greetings Envoys,

We want to take a moment to thank you for your continued reports, feedback, suggestions, and your patience. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us.

Without further ado, the 1.4 patch notes are now ready for all to enjoy!

Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future!

— The Avowed Team

Features and Improvements!

  • Arachnophobia Safe Mode: The highly requested Arachnophobia Mode is now available in Avowed! You can enable this option in the Accessibility menu to replace all spiders in the game with little spheres wielding swords. Please note that while their appearance is “friendlier”, they remain just as deadly!
  • Community Highlights:
    • Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear.
    • When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed.
    • The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move.
    • Critters can now be killed and have a chance to drop loot.
    • Players can now wait to pass time (day/night cycle) while in the Party Camp.
    • Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction.
    • Added a settings option to display chests on the minimap.
    • Added a setting option to allow canceling power attacks with the Bow and Arquebus.
  • World Reactivity Improvements:
    • Arrows will now fall naturally and hit the ground.
    • Water now reacts with splashes and ripples when players enter it or fire weapons into it.
  • Economy & Loot Adjustments:
    • Critters now drop loot when killed.
    • Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions).
    • Increased monetary rewards for main path quests and exploration.
    • Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops.
    • Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires).
    • Increased the drop rate of higher-tier weapons in later regions.
    • Updated loot lists to include slightly more upgrade materials.
  • UI/UX Improvements:
    • Added a visual effect and UI indicator to help players locate Downed Companions during combat.
    • Enabled the "Talk" interaction prompt for Companions.
    • Added support for Mouse and Keyboard input on Xbox.
    • Updated the loading screen art for the Dawnshore and Fort Northreach maps.
    • Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware.
    • Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs).
    • Added a "Read All" button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button.
  • Combat Updates:
    • Enemies now become shocked faster when standing in water.
    • Creature Parts can now be used to upgrade Grimoires.
  • Companion Improvements:
    • Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating.
  • Enemy Behavior:
    • Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly.
  • Unique Item Updates:
    • Updated the stats on many Unique Items throughout the game:
      • Thirdborn Brigandine Jacket: Increased regeneration rate.
      • Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%.
      • Berath's Blessed Ward: Increased damage reduction against vessels to 20%.
      • Chitin Band: Increased damage reduction against beasts to 20%.
      • Nimanna's Ward: Increased damage reduction against spirits to 20%.
      • Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5.
      • Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8.
      • Faith and Conviction: Increased essence regeneration from 0.05 to 0.1.
  • Enchantments Rework:
    • Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs:
      • Boots of the Bricklayer / Porter: +2 Might
      • Animancer's Swallowtail / Stelgaer-Hide Pouches: +2 Dexterity
      • The Packmule's Burden / Honorbound Mule: +1 Might, +2 Constitution
      • Tranton Family Brigandine / Tranton Tenacity: +2 Might
      • Thirdborn Brigandine Jack / Grim Hope: +3 Resolve
      • Thirdborn Boots / Explorer's Boon: +3 Constitution, +10% Move Speed

Key Bug Fixes

  • Limited CPU utilization during the "Compiling Shaders" screen to improve stability across all CPUs.
  • Fixed an issue where *Shadows of the Past* waypoints could become stuck at the beginning of the entrance path to Naku Kubel.
  • Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up.
  • Resolved cases where certain totem effects would stop working after a conversation or cutscene.
  • *Minoletta’s Conduit* now correctly interacts with the Wand Mastery ability.
  • Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests.
  • Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping.
  • The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest.
  • An *Untimely End* quest now correctly triggers the final objective and no longer gets stuck under rare conditions.
  • Completing certain quests on older saves now properly counts toward the *Pentiment* achievement.
  • Fixed an issue where the *Armor Fit for the Wilds* quest could get stuck at the "Gather Materials" stage.
  • Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users.
  • Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game.
  • Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu.
  • Players will no longer encounter unkillable Dreamthralls outside of Thirdborn.

Additional Bug Fixes

  • Crashes and stability:
    • Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs.
    • Fixed a rare hang that would cause the whole PC to freeze on some machines.
    • Fix rare crash when traveling between maps.
    • Fixed a crash that could occur after idling in Dawnshore for a long period of time.
    • Fixed a rare crash related to audio systems.
    • Resolved a rare crash related to the radial UI and food items.
  • Performance and Optimizations:
    • Optimized wand power attacks.
    • Improved performance of the 'Meteor Shower' ability.
    • Optimized the volcano eruption cutscene.
  • Animation:
    • Corrected animations of a dwarf at the Emergency Camp in Galawain's Tusks.
    • Improved gestures, emotions, and lip-sync of few conversations.
    • Mestru Varka's hands no longer clip with their outfit.
    • Improved unarmed idle animation.
LATEST ARTICLES

21

2025-05

New Game Plus in Assassin’s Creed Shadows: Confirmed or Not?

https://images.qqhan.com/uploads/26/174246125467dbd946f36a4.jpg

New Game Plus is a beloved feature in many modern games, allowing players to restart their journey while retaining all their levels, equipment, and progress from their initial playthrough. If you're curious about whether *Assassin's Creed Shadows* offers this feature, here's the scoop you need.Does

Author: ZoeReading:0

21

2025-05

"Is This Yours? Game Tests Skills in Returning Bizarre Lost Items"

https://images.qqhan.com/uploads/16/681af70db22b1.webp

If you've ever fantasized about running the world's most chaotic lost and found counter, Is This Yours? is here to bring that wild dream to life, complete with burritos, teddy bears, and the sheer panic of customers. Now open for pre-registration on both iOS and Android, this quirky game, developed

Author: ZoeReading:0

21

2025-05

Soldier 0 Anby's Personal Story Revealed in New Video

https://images.qqhan.com/uploads/82/174170524867d0502083fd5.jpg

The developers of Zenless Zone Zero are ramping up the excitement for the much-anticipated Patch 1.6, unveiling a captivating new video that delves deep into the backstory of Silver N.B. This latest teaser visually narrates her journey: from being engineered for unwavering obedience and strict adher

Author: ZoeReading:0

21

2025-05

Age of Empires Mobile: Season 3 Hero Guide

https://images.qqhan.com/uploads/26/67f0023b4d53d.webp

The battlefield in *Age of Empires Mobile* has been revolutionized with the launch of Season 3, introducing four formidable new heroes that are transforming the game's meta. From dominating cavalry charges to unparalleled economic strategies, these heroes bring a new level of tactical depth to both

Author: ZoeReading:0