Maison Nouvelles Nightmare's Shadow : Dead by Daylight répond aux commentaires des joueurs

Nightmare's Shadow : Dead by Daylight répond aux commentaires des joueurs

Jan 17,2025 Auteur: Thomas

Nightmare

Cauchemar "Dead by Daylight" retravaillé : contrôle flexible des rêves

Le Nightmare Killer (Freddy Krueger) dans "Dead by Daylight" est sur le point de recevoir une refonte, et les futures mises à jour augmenteront sa flexibilité et son mécanisme d'interaction unique.

Ce changement inclut le changement gratuit des pièges de cauchemar et des planches de rêve, des mises à jour des compétences et des ajustements complémentaires, visant à améliorer l'expérience de jeu. L'objectif de la refonte est d'améliorer la compétitivité de Freddy et de le rendre plus pertinent par rapport à la conception de son personnage, et d'introduire de nouveaux mécanismes pour améliorer l'efficacité de son gameplay.

De nombreux joueurs considèrent actuellement Freddy comme l'un des tueurs les plus faibles du jeu. Bien que le mécanisme de téléportation, les planches de rêve et les pièges à cauchemar semblent amusants, faire en sorte que Nightmare Killer se démarque vraiment nécessite une configuration spéciale. Malgré cela, les joueurs pensaient toujours que le tueur devait être retravaillé pour une expérience de jeu plus compétitive. Behaviour Interactive semble avoir entendu les appels des joueurs et a apporté une série d'ajustements à ce personnage classique des films d'horreur.

Selon la mise à jour du développeur Dead by Daylight de janvier 2025, Nightmare Killer sera retravaillé dans un prochain patch. Le changement le plus important est la possibilité de basculer librement entre les pièges de cauchemar et les planches de rêve, ce qui donnera à Freddy une stratégie d'action plus flexible face aux survivants. De plus, le piège à cauchemars sera mis à jour, la vitesse de déplacement sera augmentée à 12 mètres/seconde et il pourra traverser librement les murs et les escaliers. Les planches de rêve changeront également et pourront être déclenchées pour exploser et causer des dégâts aux survivants. Il est intéressant de noter que les effets des deux capacités varient selon que le survivant est endormi ou non, ce qui reflète plus précisément les capacités plus puissantes de Freddy dans le monde des rêves. L'heure de lancement précise n'a pas encore été annoncée, mais ces mécanismes ont été implémentés dans la version bêta actuelle.

Détails des modifications apportées à Nightmare Killer

En termes de compétences, après le changement, Nightmare Killer peut se téléporter vers n'importe quel générateur du monde des rêves. Mais il peut aussi apparaître à moins de 12 mètres d’un survivant soigné. Cela incitera les joueurs à essayer de trouver le réveil, car Killer Instinct révélera l'emplacement des survivants tout au long du processus de guérison lors de la guérison dans le monde des rêves. En théorie, ces changements rendent déjà Nightmare Killer compétitif par rapport à de nombreux tueurs existants de Dead by Daylight.

En plus des mises à jour des compétences du Nightmare Killer, certains modules complémentaires seront également ajustés, ce qui devrait contribuer à stimuler la créativité lors de la phase de préparation de la configuration du Killer. Cependant, il semble que les compétences de Nightmare Killer dans Dead by Daylight ne seront pas mises à jour, ce qui est un problème mineur. Les capacités "Inspire", "Remember Me" et "Bloody Guard" ne sont pas aussi compétitives que certaines des autres options traditionnelles, mais elles ont probablement été conservées afin de rester aussi fidèles que possible à l'intention initiale de Freddy.

Instructions pour la prochaine refonte de Nightmare Killer

  • [Modifier] Appuyer sur la compétence active permet de basculer entre les pièges de cauchemar et les planches de rêve.
  • [Nouveau] La vitesse de déplacement de Nightmare Trap est désormais de 12 mètres/seconde et le temps de recharge est de 5 secondes. Ils peuvent traverser les murs et les escaliers, mais ne peuvent pas tomber des bords.
  • [NOUVEAU] Les pièges cauchemardesques ont désormais des interactions uniques avec les survivants (endormis ou non). Les survivants endormis seront gênés pendant 4 secondes, tandis que les survivants éveillés bénéficieront d'une minuterie de sommeil de 30 secondes.
  • [Nouveau] Le tableau des rêves peut être déclenché pour exploser en une colonne de sang. L'explosion se produit 1,5 seconde après l'activation et a un rayon de 3 mètres. Les survivants endormis subiront des dégâts lorsqu’ils seront touchés. Lorsqu'un survivant éveillé est touché, il ajoute 60 secondes à sa minuterie de sommeil.
  • [NOUVEAU] Les cauchemars peuvent désormais se téléporter vers les générateurs terminés, bloqués et de fin de partie, ainsi que vers tous les survivants en guérison dans le monde des rêves. La projection d'un rêve sur un survivant en train de guérir entraînera la téléportation du cauchemar à moins de 12 mètres de lui. Une fois la téléportation terminée, les survivants à moins de 8 mètres seront révélés par Killer Instinct et 15 secondes seront ajoutées à la minuterie de mise en veille.
  • [Modifier] Le temps de recharge de la téléportation a été réduit de 45 secondes à 30 secondes et la téléportation ne peut pas être annulée.
  • [NOUVEAU] Dans le monde des rêves, les survivants en cours de guérison seront révélés par Killer Instinct, et le cauchemar pourra se téléporter vers eux tant qu'ils guérissent (dure 3 secondes après l'arrêt de la guérison).
  • [CHANGÉ] Les survivants endormis peuvent se réveiller en utilisant n'importe quel réveil.
  • [Nouveau] Après avoir utilisé le réveil, il entrera dans une période de refroidissement de 45 secondes et ne pourra pas être utilisé pendant cette période.
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