
A shocking discovery on Reddit reveals a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing reduced movement speed and damage output! This effectively transforms Marvel Rivals, already a demanding game, into a pay-to-win scenario where the "payment" is upgrading your PC hardware.
This is undeniably a bug, not an intended game mechanic. However, a swift fix isn't guaranteed. The core problem stems from the Delta Time parameter – a crucial element ensuring consistent gameplay regardless of frame rate. Addressing this complex issue requires significant developer time and effort.
Currently, the following heroes are known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage. Other heroes may also be impacted, highlighting the widespread nature of this problem. Until a patch is released, optimizing your in-game settings to improve FPS, even at the cost of visual fidelity, is recommended.