Home News Absolum Is a Gorgeous Roguelite from the Makers of Streets of Rage 4

Absolum Is a Gorgeous Roguelite from the Makers of Streets of Rage 4

Mar 18,2025 Author: Aurora

Guard Crush Games, the studio behind Streets of Rage 4, is teaming up once again with publisher Dotemu for a new beat-'em-up. This time, it's Dotemu's first original IP: Absolum. Boasting stunning hand-drawn animation by Supamonks and a killer soundtrack composed by Gareth Coker, Absolum packs a serious punch. My hands-on experience confirmed its immense potential.

Absolum is a roguelite side-scrolling beat-'em-up action-RPG built for deep replayability. It delivers on that promise with branching paths, diverse quests, multiple playable characters, and challenging bosses. I played as Karl, a tanky dwarf-like character, and Galandra, a nimble ranger-type wielding a sword. The gameplay involves battling fantastical creatures, smashing environments in search of health pickups (carrots are a favorite!), exploring buildings for treasure, and facing off against epic bosses. Death is inevitable, but each run offers a fresh challenge and the chance to discover new paths. Two-player same-screen co-op is also planned.

PlayThe game evokes a nostalgic feeling reminiscent of classic arcade beat-'em-ups and titles like *Golden Axe*. The simple yet effective two-button combat system allows for strategic attacks. The roguelite elements add a modern twist, enhancing replayability and providing a unique edge.
What is your favorite modern beat-'em-up? -----------------------------------------

AnswerSee ResultsPlayers will discover a variety of power-ups, both active and passive. Active items, like weapons or spells, are activated using triggers and face buttons. Passive items offer buffs but may come with risks. The risk-reward system adds another layer of strategic depth. For example, I found two orbs that boosted damage but significantly reduced my health. Fortunately, unwanted items can be dropped at any time.

Absolum - First Screenshots

10 ImagesUpon death (which is part of the roguelite experience!), players return to a shop where they can spend in-game currency to purchase upgrades for their next run. In the preview build, this shop wasn't fully functional.

My first major boss encounter was quite challenging. While I lack footage of that fight, I can show you a later, even more formidable boss. The experience highlighted the potential benefits of the two-player co-op mode.

Absolum's art style, animation, classic beat-'em-up gameplay, and roguelite loop, combined with the developers' proven track record, create a game with immense potential. It's a promising title for those seeking couch co-op experiences. I'm eagerly anticipating future builds.

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