Maison Nouvelles Genshin Impact Maker paie 20 millions de dollars pour les violations de la boîte à butin

Genshin Impact Maker paie 20 millions de dollars pour les violations de la boîte à butin

Feb 22,2025 Auteur: Ryan

Hoyoverse, l'éditeur du jeu populaire Genshin Impact, a atteint un règlement de 20 millions de dollars avec la Federal Trade Commission (FTC). Le règlement comprend l'interdiction de vendre des boîtes à butin aux joueurs de moins de 16 ans sans consentement parental.

Le communiqué de presse de la FTC indique que Hoyoverse paiera l'amende et mettra en œuvre des mesures pour empêcher les achats intégrés des mineurs. Cette action suit les allégations selon lesquelles l'entreprise a induit en erreur les joueurs, en particulier les enfants et les adolescents, concernant les chances de gagner de précieux articles en jeu (prix "cinq étoiles") des boîtes de butin et le coût global impliqué. La FTC allègue en outre que Hoyoverse a violé la règle de protection de la vie privée en ligne des enfants (COPPA) en collectant des informations personnelles auprès des enfants sans consentement parental approprié.

Samuel Levine, directeur du Bureau de protection des consommateurs de la FTC, a souligné que les entreprises utilisant des tactiques trompeuses "sombre" seront confrontées à des conséquences. Il a souligné les sommes significatives dépensées par les enfants et les adolescents sur les boîtes de butin sur Genshin, souvent avec un minimum de chances de gagner les prix souhaités.

Dans le cadre du règlement, Hoyoverse doit:

  • Payer une amende de 20 millions de dollars.
  • Empêcher les achats intégrés par les utilisateurs de moins de 16 ans sans consentement parental.
  • divulguer clairement les cotes de la boîte de butin et les taux de change de devises virtuels.
  • Supprimer les informations personnelles collectées auprès des enfants de moins de 13 ans.
  • Respectez les réglementations COPPA à l'avenir.

L'action de la FTC souligne l'importance de la transparence et des pratiques responsables dans l'industrie du jeu, en particulier concernant la protection des enfants et des adolescents.

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