Following the thrilling Senses Descend update, Nexon delivers yet another exciting update for *Blue Archive*, perfectly tuned to captivate fans. The Serenade Promenade event is now in full swing, introducing two dazzling new idol-themed students, a captivating new story arc, and a game-changing announcement for PC enthusiasts.
Stepping into the spotlight are Mari (Pop Idol) and Sakurako (Pop Idol), the latest stars of the recruitment event in *Blue Archive*. Mari brings a unique healing flair to the game, transforming excess healing into additional HP while accumulating Fan Service points. Sakurako, on the other hand, enhances Crit and Crit Dmg for herself and Special Students, making her an ideal addition to teams favoring rapid, high-damage strategies. Both idols are available for recruitment until April 28th, so make sure to grab them before they exit the stage.
The Serenade Promenade story event kicked off on April 15th, inviting players to dive into a world where idol dreams intersect with school-life drama, a hallmark of the *Blue Archive* experience. To join the event, complete Mission 2-3 (Normal), and immerse yourself in the narrative until the event concludes on April 28th.

In a thrilling development for PC gamers, Nexon confirmed during a recent livestream that *Blue Archive* will soon be available on Steam. This means players can look forward to seamless cross-platform progress and enhanced gameplay. Additionally, the developers have pledged improvements to English localization, promising a more polished experience for English-speaking players.
Curious about how these new idols measure up? Check out our *Blue Archive tier list* for insights. And don't forget to redeem *Blue Archive codes* to claim a variety of free rewards!
Wrapping up the update, the Chokmah (Special Armor) Final Restriction Release event is now live and will run until May 12th. This event challenges players with a multi-layered boss fight with an armor-centric twist. Conquer the highest stage to automatically unlock rewards from all preceding levels, streamlining the reward process without the need for extensive grinding.