Reverse: 1999 lädt dich ein, die 90er Jahre mit seinem Version 2.0 Update noch einmal zu erleben. Ein neues Kapitel, „Vollgas! Zur Goldenen Stadt“, versetzt dich in die lebhaften Straßen von San Franc
Autor: JackLektüre:0
Entdecken Sie die Wunder der Zivilisation 7: Ein vollständiger Leitfaden für Wunder
Der Bau von Gebäuden verbessert Ihre Zivilisation in Zivilisation 7 , aber um wirklich zu gedeihen, müssen Sie die Macht der Wunder erforschen. Dieser umfassende Leitfaden beschreibt jedes Wunder, das in Civilization 7 nach Alter kategorisiert ist.
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness. Increased Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Functions as a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Grants a Unique Endeavor, Ginseng Agreement, providing Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold. Increased Support on all Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food. Increased Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex. Possesses 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture. Additional Culture per Age when receiving Narrative Event rewards. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production for each Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness. Increased Culture based on excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander upon construction. +25% Army experience. | On a Grassland tile. |
Wonder | Effekte | Platzierungsanforderungen | Borobudur |
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Wonder | Effects | Placement Requirements |
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Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. All Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. | On a Rough tile. |
Erdene Zuu | Increased Culture. Culture gained upon creating a Cavalry Unit, proportional to its cost. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Constructing a Building on Coast grants Culture equal to 50% of its cost. Has 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on all tiles adjacent to this Wonder. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. All Specialists provide +3 Culture during Celebrations. Celebration begins immediately upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science on all Rural tiles in this Settlement with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production in this City for every Resource assigned to it. | On a Desert tile. |
White Tower | Increased Happiness. Increased Happiness in this Settlement for each Unique Tradition in your Government. | Adjacent to a City Hall. |
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production. No Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold. Increased Culture for each Civilization with which you have a Trade Route. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness. This City gains Population during a Celebration. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold for each City-State you are Suzerain of. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
Hermitage | Increased Culture. Increased Culture in Cities with a slotted Great Work. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on all Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture. Increased Happiness on Great Works. Increased Happiness in this City. Includes Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness. Spawns Migrant Units (Civilian Units triggering Growth Events). Increased Resource Capacity. Increased Gold and Production for each assigned Resource. | On a Coast tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
Dies schließt die bestätigten Wunder für Zivilisation 7 ab. Weitere Spielstrategien und -informationen, einschließlich einer Liste bestätigter Führungskräfte, untersuchen Sie zusätzliche Ressourcen.